HEADACHE - GAMEPLAY & BUG UPDATE
HEADACHE » Devlog
Hi, I've updated the game to improve some issues and expand on the gameplay and dialogue.
This update includes:
PERFORMANCE FIXES:
- Building models have been optimised with removed interiors to reduce overdraw
- Bloodsplats and bullet holes use a different system that reduces lag, especially when headshotting.
EASE OF USE UPDATES:
- Controls are now updated to be rebindable. Controls menu removed from main menu as they're viewable in the options

GAMEPLAY UPDATES:
- Health is no longer capped. Stomp heads to gain health. Notifications will appear onscreen when overhealed and low on health.
- Doors are now physics-based and fully destructible.
- Audio for weapons has been updated. Thank you funky.
- Visual effects for guns has been updated to be flashier
- Uzi and Glock have had their spread massively reduced
- Fastball perk improved
- More reactive dialogue, and rewritten dialogue for the boss ending cutscene.
- Ability to restart the game from the first level has been added

MISCELLANEOUS UPDATES:
- Hand poses updated so Mike holds the weapon properly.
- Plugged my twitter shamelessly.
- Converted project to IL2CPP
- Credits screen has been properly redone with appropriate thanks to friends who helped with creating headache.
Thank you for enjoying the game. I love the fanart and I love the kind words, I hope you guys have fun.
Follow my twitter for updates on future games, a sequel, etc.
https://x.com/aloephysical
https://discord.gg/hwBMDdGa
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HEADACHE
A Hotline-Miami style FPS where you rampage through your shady fraudulent workplace
| Status | Prototype |
| Author | ALOE-DIGITAL |
| Genre | Shooter |
| Tags | 3D, Fast-Paced, FPS, Gore, hotline, hotline-miami, miami, Pixel Art, Unity |

Comments
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keep it up
🔥